Animation: Sequencing and Control Flow
Counter, Select, Switch, Toggle, FlipFlop, Sequencer, SampleAndHold. The logic layer that ties animation together.
Counter, Select, Switch, Toggle, FlipFlop, Sequencer, SampleAndHold. The logic layer that ties animation together.
Timer, Metro, Delay, Debounce, Throttle, OnChange. When things happen matters as much as what happens.
Raw data is jagged. These nodes make everything smooth, bouncy, or shaped exactly how you want.
The heartbeat of any patch. Three oscillator nodes that make things move.
Double-tap Shift. Find anything. Create nodes, jump to existing ones, run commands. The fastest way to do anything in Lux.
Wire selection with glow, Alt+drag scissors, and undo/redo. The small interactions that make an editor feel real.
What if you never wrote a loop again? One wire carries [10, 20, 30, 40, 50]. Every node downstream evaluates per-element automatically.
I stopped building features and fixed the foundation. Crate boundaries, structured logging, headless GPU testing.
Four ways to see your output. Because live performance doesn't care about your editor layout.
egui panels, a node canvas, pin tooltips, wire highlights. Am I now a UX designer????!!!!