
The Shading Path That Never Shaded
Lux had two ways to light a surface, and only one of them was real. The other shaded everything magenta and never drew a frame. Two lighting paths means two ways for your materials to look wrong, so this post deletes the dead one. Now there is exactly one place where light meets a surface, which means every tonemap tweak, every roughness fix, every colour improvement lands in every scene at once. Your gold looks like gold everywhere.
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